43. interaction design stammtisch

weil spanien fußball-eMeister ist gibt’s wieder einen interaction design stammtisch

dienstag, 8.7.2008 um 19:00 uhr
im werkzeugH, 1050 wien, schönbrunnerstr 61 [öffis: u4 pilgramgasse, 14a, 13a, 12a, 59a]

„bring‘ 2 folien“ hat bei den letzten stammtischen super funktioniert und darum: jede, die möchte, bringt 1-2 slides über das, was sie gerade im bereich interaction design, usability, … beschäftigt/interessiert mit … und stellt sie vor!

der interaction design stammtisch findet jeden monat am 2. dienstag statt. jede, die sich für die themen interaction design, usability, accessibility, user interface design, … interessiert, ist herzlich eingeladen

anmeldung ist keine notwendig

ps: nächstes mal gibt’s, wenn frau sonja dieses mal slides mitbringt, auch einen neuen reminder text — versprochen, aber nur dann

european ruby conference [euruko] 10.–11.11.2007 in vienna

die europäische ruby konferenz findet dieses wochenende 10.–11.11.2007 im hörsaal 42 der universität wien statt.

von euruko.com:
„this year’s european ruby conference [euruko] will take place on the weekend of november 10 and 11 in vienna, austria. the conference is organized dynamically by the conference participants themselves. please use this wiki to let the organizers judge.“

iPhone human interface guidelines

apple hat die »iPhone human interface guidelines« veröffentlicht — bei dem paradigmen-wechsel wohl auch notwendig: keine maus mehr, keine überlappenden fenster, kein zugriff aufs file-system … it’s a browser-based world: »regardless of these differences in platform, however, your main goal as a web content developer is the same: to capture users‘ imagination and earn their loyalty with a solution that is functional, focused, and enjoyable to use.«

features win over simplicity

aus don norman’s: „simplicity is highly overrated“:

»„are you one of those people who wants to give up control, who thinks less is better?“ asked this usability expert. „don’t you want to be in control?“


why do we deliberately build things that confuse the people who use them?
answer: because the people want the features. because simplicity is a myth whose time has past, if it ever existed.
make it simple and people won’t buy. given a choice, they will take the item that does more. features win over simplicity, even when people realize that it is accompanied by more complexity.


when it comes time to purchase, people tend to go for the more powerful products, and they judge the power by the apparent complexity of the controls. if that is what people use as a purchasing choice, we must provide it for them. while making the actual complexity low, the real simplicity high. that’s an exciting design challenge: make it look powerful while also making it easy to use. and attractive. and affordable. and functional. and environmentally appropriate. accessible to all.«

3 months internship in interaction design starting asap

GP designpartners — a company of industrial and interaction designers located in vienna, austria — are looking for an intern to join our team for at least 3 months. we have a dedicated attitude towards interaction design and multi-disciplinary teamwork.

we’re hoping to find someone who’s got some relevant educational or work experience — especially in user research, prototyping and screen design, thus fluency in flash, photoshop, illustrator and the likes. if you think that might be you, email internship@gp.co.at with a resume and cover letter.